Appendix IV: Treasure

the Princess Japanoise

BEFORE GENERATING TREASURE

THE PROCESS

  1. Roll dice equal to the monster’s hit dice, adding the treasure score to each.
  2. Compare each result to Table XII.
  3. Generate treasure for each die based on the roll, adding the treasure score to die rolls.

The players hunt down a Hag to her lair in the swamp. Having defeated her, they find a treasure chest behind her cauldron. The DM rolls for the treasure the Hag was hoarding. She had 4 hits, so he rolls 4 times; and a treasure score of +2. The first die comes up 1; 1+2 = 3. Nothing. The second and third die come up 3 - 3+2 = 5. So that’s minor treasure; specifically, 1D+2 thousand farthings and some assorted mundane items. The final die comes up 6 - 6+2 = 8 - and so that’s more valuable treasure. The DM rolls for treasure: 3D+2 thousand silver pennies, 2D+2 thousand shillings, 1D+2 thousand gold crowns, and a minor magical item or two. There also may be gems - he rolls a die and it comes up 1, which is odd, so no gems - and jewelry - a 6 this time, which is even, so there’s a beautiful necklace worth 1D+2 marks. Quite the haul!

Table XII: Treasure

Roll F P S C M Gems$ Jewelry& Special
1-4 - - - - - - - -
5 1D - - - - - - Cheap clutter
6 2D 1D - - - - - Mundane clutter
7 - 2D 1D - - - - Quality clutter
8 - 3D 2D 1D - 1D c 1D m Minor magic items
9 - - - 2D 1D 2D c 1D m Magic items
10 - - - 3D 2D 2D m 2D m Major magic items
All coins (F, P, S, C, M) are in thousands (i.e. a roll of 6 = 6000)
$ - total value; roll a die, present on even number.
& - total value in 100s of coin (i.e. 6 = 600). 1D, present on even number.

Design Notes

Converted from the OD&D treasure tables using the following conversion system:

Platemail Value D&D value
1 farthing (1/4 p) 2.5 cp
1 pence 1 sp
1 shilling (12 p) 1.2 gp
1 crown (20 s) 24 gp
1 mark (6 c) 144 gp

… plus a little creative thinking. Thanks to questor22 for the rough outline of the treasure table.